00:00:08 Hi everyone I m Kadambari Sahu. I'm the head of design at Value Labs. Welcome to the first
00:00:14 Episode of Design Inspire an initiative to connect designers across the global design community.
00:00:21 Just a brief about this initiative. Design Inspire is the web series of
00:00:25 passionate innovative and young inspiring designers. The web series dive into their
00:00:30 passion inspiration and what makes them go. It's an effort to understand how they are navigating
00:00:36 their career path and how they are investing their creative energies. We believe hearing
00:00:41 their bold moves and inspiring stories will ignite interest and inspired the next generation
00:00:46 of budding designers across the globe. So let's go forward with our guest today Sebastian. Sebastian
00:00:52 is a strategic designer who designs brand-shaping and positive human experience. Besides designing
00:00:59 future digital mobility experiences at BMM Group he is also running the Design drives Podcast
00:01:21 where he interviews design leaders from around the world about the impact of design. He gained many
00:01:23 international design awards and had the chance to be invited to speak at conferences around the
00:01:23 world on design and innovation. In addition to his international work experience, he gained a Master
00:01:24 in Advanced Product Design in Sweden as well as a Bachelor in Industrial Designs at the Folk Wang
00:01:31 University in Germany. Welcome Sebastian. So yeah. Thank you so much for the invitation.
00:01:38 I'm super happy to be here. Hope everyone is doing well. My name's Sebastian Gier. I'm
00:01:41 going to talk about why and how design drives innovation mainly from two backgrounds, of my one
00:01:47 working at BMW in the UX design team, working on future mobility experiences on one side on the
00:01:54 onboard experience. So meaning the Inca experience and on the other side of port experience,
00:02:00 meaning, the experience of, apps and services and then, this second part is, I'm also running
00:02:06 a pilot called design drives started with podcasts in 2018 and then also turn this year into, a
00:02:12 conference in February and then after in some live stream, sessions, the way I interview regularly,
00:02:14 design leaders from different backgrounds. And actually I had the chance in the last over a year,
00:02:15 basically to interview over 60 all kind of different from in house experience, but then also
00:02:19 they're running down because I didn't see so on, entrepreneurship ventures even. And, it was very
00:02:25 interesting to learn about is different perspectives and different learning's about
00:02:29 how design can contribute to innovation and, can really drive an impact. And this is something I
00:02:35 would really like to, facilitate with the podcast is to in raise the awareness of the impact,
00:02:40 of design and, talk about these different stories and give, facilitate a space for this. So what I'm
00:02:46 going to do is I'm going to talk about two things, that alone, like one side, the input part and the
00:02:51 other one, the output part, learnings from, my own projects, but then also a lot of the podcasts,
00:02:56 experience itself. So the first being about designing the input, and actually why it's
00:03:02 important to facilitate that process and, the insights together and, why it's as important to
00:03:07 design this because it's going to influence the output. And then from a personal side, before we
00:03:11 jump into the podcast, examples it was, internet design works, in LA and, we worked on, business
00:03:17 seat experience. And essentially I was a lot of virtual design. So you design it in 3D
00:03:22 on your computer but at the some point, like there's so many things, economic things to solve
00:03:28 experience topics to solve. That you just hit a dead end, when it comes to the digital design
00:03:34 process, even if you have VR etc. you need to somehow try it out and see how the whole
00:03:40 flow works. The whole journey for user in order to determine, some of the decisions you need to make,
00:03:46 they actually spend a lot of time in this project, building things in cardboard.
00:03:50 So actually cutting cardboard, gluing it together, sitting on an office chair, and sort of designed
00:03:57 a cardboard space, around that. And, basically one person was the person bringing the food and as a
00:04:03 person was a dependent, giant, and we flipped roles and, somebody played the neighbor. So we
00:04:08 used a lot of role playing a really great tool. All these kind of things, especially if you talk
00:04:12 about spatial experiences and just tried it out and try to get an understanding, how does
00:04:17 it feel? Okay. I get into the plan, where do I put my personal items? Okay. Now the situation,
00:04:21 what happens if I start to work, right? Where do I place? My, what if I have a bigger laptop?
00:04:26 What if I have, it's a smaller laptop, etc. So you can really try them out and then determine
00:04:32 where are great spaces to do this. What does it feel? What does feel comfortable? Right if you
00:04:36 get the food and you finish earlier instead, like, is it, does it fit if you want to play that later
00:04:37 on somewhere? So all of these things, you can determine it, I can resonate just recommend to you
00:04:39 and this is, you know, great for designers because we are we're to prototyping these things. So
00:04:46 it's good. Sometimes to designer desks, basically second example, brought here was, actually my
00:04:52 master, prefer BMW about two years ago. And, I strive to spend as much time in the actual,
00:04:58 car journey as possible. So, especially I think if I'm a customer experience, journey is a
00:05:03 little bit more complicated, complex than its. For example the seat experience I just wrote, if you,
00:05:04 if you have, has happened at different locations, different situations, different
00:05:08 users. So, you know, try to experience this and try to be in that situation or location both for
00:05:14 example, if you design an F on hospital, Try to spend as much time on and to help in a hospital,
00:05:19 try to get like a room in the hospital, a try to facilitate brainstorm sessions there.
00:05:23 because just being at the location, being in the, near the situation or Rhonda situation,
00:05:26 if even better would be in the situation, you would come up with completely different,
00:05:30 ideas. And that was really striking to me brainstorming while driving on driving experiences
00:05:37 is definitely something that really shifts, like the insights you gather, the ideas you get. So
00:05:42 yeah, I try to make the vehicle, the design studio basically, and, you know, try to spend a lot of
00:05:48 time there. And, I think, you know, take, would use us with that journey and, tried to facilitate
00:05:50 prototyping and brainstorming that space. And yeah, looking backwards. I think it was really
00:05:54 driving empathy and, contextual insights for net new ideas. And I was the example in here from the
00:06:00 podcast I have with me is we're first, actually the first episode, what was sheriff plats. And,
00:06:05 she was one of the first designers on the Amazon Alexa. A team. And basically she talks about
00:06:12 why contexts super important and why you need to design that
00:06:15 input phase. Like I was saying in the introduction, they basically, she was talking
00:06:17 about having different rooms for getting. The context for different situations they're worked
00:06:23 on. So with voice experience, especially, it's not so much about doing completely new interactions,
00:06:28 but often about doing interactions that feel better in the moment. And in order
00:06:31 to determine this, you really need to be in the context because you maybe use motion modality
00:06:36 as an approach, right? Because don't listen to actions or some of the things, but it just. It
00:06:37 via touch on a smart phone or some other way. So, basically they had, she was talking about these
00:06:39 different rooms. They had, for example a bedroom, they had a bathroom that the kitchen and try to
00:06:41 play out these different in actions in these different rooms before they, they actually
00:06:43 designed the device and designed the, like the whole system, because you need to come up with
00:06:44 the use cases and meet, to get an understanding. Are they feeding, right? Right. Okay. Like, try
00:06:45 it out. Like I get up in the morning. Is there something that feels right to say to session
00:06:50 devices say situation that comes up, but let's play out different situations. Like let's say the
00:06:51 situation is you get up in the morning and do you need to go to work? How would a weekend situation
00:06:52 role play again as a tool to determine these different use cases and get an understanding
00:06:57 what kind of modalities make sense? And it's like impossible, you know, sitting in front of a
00:07:02 computer and doing it, and, just have a, software application in front of you writing, you need to
00:07:03 be in the situation. So again, I think, especially when it comes to innovation, you know, context is
00:07:05 super critical, and not. I think wait to design it and put fear is to take on different perspectives
00:07:09 and the topic of inclusivity and accessibility. So I talked to Laura silver. She is VP of
00:07:15 accessibility technology at bank of America. She's also a UX lead. And before that, she worked at
00:07:21 Amazon and she basically was saying her vision to technology is that technology is ultimately
00:07:27 adapting to us, meaning the user and staff the other way around, because that's how it is at
00:07:33 the moment. And there's so much to improve on that end. if you, if you think you hit a dead end where
00:07:38 it comes to innovation to a, product or service, that's always, at the, I think at least then
00:07:39 I think you can look into this but better even before, because, especially thinking about, you
00:07:40 know, inclusivity, accessibility is, like so much to improve on all kinds of products and services.
00:07:45 And since we maybe haven't considered in our design. So I think it's important to
00:07:50 take a different perspectives and think about other users that are maybe not the target user.
00:07:55 Situations that are maybe not in a happy place and that the happy flow, did they
00:07:58 do a designing. And, try to see how the software applications playing out in that scenario. Because
00:08:00 first of all, I think new use cases in new scenarios are going to rise that,
00:08:03 will, open up or surface spaces for innovation that you hadn't thought about. And second step,
00:08:08 it will be beneficial for a lot of users talking especially about inclusivity.
00:08:13 The next aspect is about the importance of unlearning, and breaking something. This was
00:08:17 coming up over and over on the podcast, but especially in the episode where a Meyer from
00:08:21 Moines, who is a design leader in Singapore, and he wrote a book about content to activity.
00:08:27 And I think it's great, especially as designers say we come in with less assumptions into a
00:08:32 project and then if you're an expert in the field, you maybe want to consider
00:08:36 to find ways to unlearn before you want to work on an innovation project. And there are great tools
00:08:41 for this. Talking about Mario and he spoke about content to activity he's talking about, especially
00:08:47 one example, maybe some of you already heard about this. It s from waltz and he was a mechanic in the
00:08:52 Second World War in Eastern Europe. And basically he was asked by his leads to look at the planes
00:08:59 that came back from the war fights look at these areas that planes were hit the most
00:09:04 and you need to improve these areas because these are the areas where plains hit the most,
00:09:11 maybe the areas where plains are hit the most typically it's maybe the area we shouldn't improve
00:09:16 because upon power they'll come back. The planes were hit all the areas we don't see any damage,
00:09:21 that probably means they fall off the sky because they're weak in these areas. I think if you go
00:09:26 into a project and especially again with leapfrog innovation, try to list down all the assumptions.
00:09:32 You would never question about, your product or service or the fields you're designing and right
00:09:37 and then you try to flip them. So you say it's the opposite how would that change the whole landscape
00:09:41 we're looking at and the second part, I would like to talk about output and designing output
00:09:45 one side to design impact. And then also on the strategic side to define requirements,
00:09:50 they'll have again, be accepted from my side. Before we jump into the podcast. Examples
00:09:54 one is about designing especially envision. So, again, basically this was the execution part of
00:10:00 the teases I was touching on earlier, where it was about exploring inside the car. And basically,
00:10:05 what the project went ultra was an interactive, side window where, you know, people can get better
00:10:10 connected to the location outside and basically looking into how does, it change the passenger
00:10:15 experience and so DS basically they come back in time and shorty also passengers in the vehicle,
00:10:20 what you discovered outside especially if you drive a fortune for people. If you think about
00:10:25 bigger technical innovations, from an experience side, I think it's important to design visions,
00:10:32 or designed U X visions because this vision is going to help out, I think, first to evaluate
00:10:37 if the future actually makes sense that's great roof design because we can prototype these visions
00:10:41 and make them feel real, even though they are not real. And you can basically look at the prototype
00:10:46 okay, this is the experience we want to hit in three years. That's how it would feel like what
00:10:51 kind of context you're designing, what kind of industries let s say if you design an app
00:10:54 line scenario, I think an app line I think the development process, like 10 years. So,
00:10:57 and then obviously if you work on an app, maybe you don't have to sink lawn and half a year,
00:11:01 one year. So it depends on the context, like where's this scenario happening, etc. You
00:11:06 get that on assumptions that you have gathered on insights. You have maybe on technical innovations
00:11:11 that you see coming up or could be developed on business opportunities. Let's say, how would a
00:11:16 new business model impact your experience? And you can design these visions and basically look into,
00:11:21 okay, that's our feedback. And then you can evaluate it you can have a discussion or at least,
00:11:25 right, because otherwise you will never have the discussion because we would just
00:11:28 do it. In current incremental innovation, but you never know, we know where the road is going.
00:11:31 And before investing the time we need to determine if that actually makes sense to go that path.
00:11:37 Another thing that comes up over and over and up in the podcast, but it's also
00:11:40 something I experienced myself, was a project with Quana designing a vision in order to talk about
00:11:47 a business problem. So or business opportunity, let's call it like this. So basically Katina's,
00:11:52 business is especially running on the summer because they are sitting guarding it towards.
00:11:56 So during the winter they have less income and as you know, farming is a big space. So,
00:12:01 basically try to design a best case scenario for the user where we think people adapting to this.
00:12:08 And for Gardena setting also products basically do during the winter time because Indo farming
00:12:14 you can visit it too all year. So we designed the app, which designed the prototype for the
00:12:19 product. The journey would be from somebody who would heard about the brand, you know, being,
00:12:25 trying it out to a small degree of getting like an entry product and then sort of building out their
00:12:30 home and to all the way, one year a user. How has that relationship changed with the brand and
00:12:37 how would that interaction play out and give to them and they could talk about this and
00:12:41 can evaluate if it makes sense. Is it actually possible on the technical side, in the long run
00:12:46 you have something to talk about and to make a decision. Visualization in the end
00:12:50 that, you know, creates a knowledge for decision making in a way. And also aspect of where this
00:12:54 comes in, a very different way interviewed Shan he, she was one of the founding members
00:12:59 of Yuba visualization team. She was on the podcast and basically she is working on data visualization
00:13:05 but again, it's visualization, although to make decisions but they can also visualize this data
00:13:12 because what they figured out we could have them on a spreadsheet, but you know, it
00:13:16 going to take some time to make a decision. They actually made a visualization tool open source.
00:13:27 It's called Kappa GL it's, similar to the examples I brought up before, where
00:13:31 it was more, what is an efficiency is what these amortization, but these things are tied together
00:13:34 because it's visualization and contextualization, that provides knowledge for decision making.
00:13:42 So one thing that comes up over and over in the podcast is the aspect about confidence in futures.
00:13:48 And it's, it's again, touching on the examples of what, before. So, I talked to a Brett Lovelady
00:13:54 he's global design leader running his design studio, Astro studios since over 20 years. And
00:13:59 on top of that he founded a couple of companies including Astro gaming. So an astro gaming, he
00:14:05 founded with the assumptions that are not premium products out there for gamers really, the user
00:14:10 group was not really, taking seriously for a long time for a lot of, brands different obviously to
00:14:16 the E gaming space right now, because now everyone takes it seriously. So he had an instinct he
00:14:21 believed in something. And what they basically did because they designed everything from brand to,
00:14:28 through the product experience for the product itself and then later on, even calling upon us
00:14:33 to manufacture it and, made it the real thing. It gives confidence for the stakeholders for internal
00:14:37 team because they can see what actually building it gives confidence for external stakeholders as
00:14:42 well because they can see what you're trying to achieve and then make a better decision if,
00:14:47 it actually makes sense to invest. It's a tool for confidence. So design is a tool for confidence in
00:14:51 a way for all sort of different components. And then a few years ago to lobby take for
00:14:55 $85 million. And I think it's a great story of designer being involved in entrepreneurship.
00:15:00 This one is a bit entrepreneurship meaning internal entrepreneurship. So what if you
00:15:04 work in a corporation? So, I talked with Shiva Jaini. He is a Product Design Manager at Google.
00:15:09 And before that he was working at YouTube for a long time. And basically the at Google half, this
00:15:13 rule of 20% using 20% of the time for their own, creative ideas on, projects basically with, with
00:15:17 other colleagues, also they basically have a chance to pitch certain, topics
00:15:19 and basically what they look into working at YouTube. They said, well,
00:15:23 you know, they have a lot of. Parents give the phones to kids. Right. And isn't the
00:15:28 experience a design to experience needs to be designed a little bit different for kids.
00:15:31 So they started to interview parents. they started to see how kids are interacting with YouTube and
00:15:37 they saw all of the things that don't work. They don't, design the prototype of YouTube for kids
00:15:44 basically. And again, went back to promise treads out. try to figure out what all of these things
00:15:48 they need to adjust on the user experience. And, later on they made a video, a pitch video,
00:15:52 and it was shot out into, in the company, as an idea and then they made it a real thing,
00:15:58 right. Because before it was just a prototype, it was not a finished product. Right. So it's chatted
00:16:02 around the video. of how a kid would interact with YouTube and it's called you tube kids is nowadays
00:16:04 even an actual product. You can, Download from the app store. Visualization of what future would mean
00:16:10 before they actually had larger investment and you need that in order to make it again. This is again
00:16:15 where designers or design comes in order to drive that forward, right or to help out with debt.
00:16:23 because obviously you need to solve more things than just the day experience itself. Obviously
00:16:27 there are business topics, there are taking you through the things you need to solve. Right.
00:16:31 And another story about having design evolves or design making contribution. So, yeah, I think this
00:16:37 is all from my side. It actually, think about the input side and the outputs. I changed some
00:16:42 things around the podcast and some, on learnings. And, yeah. Thank you so much for listening.
Sebastian is a strategic designer who is currently designing mobility futures at BMW group. At BMW, he focuses on digital services, concept cars, strategic Interior design experience prototyping & AR/VR in the context of mobility. In this episode, he gives an inspiring presentation about his views on interactive design and the importance of context setting in design.